Home — For Now
Edgar, Olivia, and Feebles — together with the entire community of kids at Enclave — have finally found a place to call home: a former mountain base and supposed stronghold of the World Machine itself.
Home… and it feels good.
However, the safety and warmth of their new home is interrupted by the inconvenient appearance of gnarly ghosts and the even more unsettling arrival of frequent earthquakes, both of which threaten their newfound harmony.
Edgar, Olivia, and the gang discover a ticking clock that forces them to unearth dire secrets, learn more about the unfortunate past, and shed light on the ever-increasing obstacles in their path — not the least of which is how fragile the future of the human race might be.
But can they solve these mysteries in time?
Edgar Trunk
Now a leader — whether he wants to be or not. Edgar's connection to the World Machine grows stronger and stranger.
Olivia Saunders
The practical anchor of the group, increasingly aware of just how high the stakes have become.
The Enclave Community
Dozens of children who have found each other against impossible odds — and must now work together to survive what's coming.
The Ghosts
Gnarly, persistent, and deeply unwelcome. Their appearance is not random — it is a warning.
The World Machine
The former mountain base reveals more of its secrets. The Machine is not dormant. It has been waiting.
The Ticking Clock
Time is running out. The earthquakes are getting worse. And the answers they need are buried in a past no one survived to explain.